Traveller-digest    Tuesday, September 14 1999    Volume 1999 : Number 1096



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re BG & WG
[none]
RE: tank:antitank arms race and current TL
Re: White and black globes
Re: White and black globes
Re: A Vargr question...
Re: A Vargr question
RE: A Vargr question..
RE: Technology Demographics [Palm V]
RE: Standards of Beauty
wiring plans
RE: A Vargr question...
OT: Moon Blasted Out of Orbit.
Re: re; Tanstaafl
Megacredit lemon
Re: THUDDD stuff - ISBA Registry etc.
FS: Taveller - All incarnations

----------------------------------------------------------------------

Date: Mon, 13 Sep 1999 16:07:20 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re BG & WG

>
>I'm looking for information on Black Globes and White Globes.  I've seen the
>force field rules on the GURPS archive, but can't really evaluate the info
>without more details on the technology itself.  I'm also familiar with the
>standard library data on Black Globes "Ancient artifacts found on Knorbes
>(1807 SM/Regina), crude copies made by IN, Only available on some large Navy
>ships."
>
>What I'm looking for is a general description of their capabilities, so I
>can judge how close GURPS treatment of them is to canon. Please no
>citations, I don't have CT or TNE material available to me at this time. I
>remember Black Globes from "Secret of the Ancients" but don't remember
>seeing anything on White Globes. Did these come later in TNE?
>
>Terry C
>
Black  Globes are Matter->Energy conversion fields with an energy-sink
function. Any matter hitting the event shell is converted to energy. Any
energy hitting the shell (or converted at the shell) is shunted to the
storage banks. This absorbtion is what creates the "Black Ball" effect:
they do not appear, but are detectable by the fact that they block the
background em-noise of space.

White globes use the same principles, but allow selectively  letting
frequencies through.

The "Flicker Rate" is the max tenths of it's time it may be on when
flickering (even Rating 1 devices may go to all on). The only way to shut
down a full-up BG is tto overload the capacitance bank to which it shunts
energy. Also, keep in mind that Black Globes will re-absorb any
matter/energy hitting the even shell from either side.

ships using a BG are blind when it is full up. When it is running on
flicker mode, it can be seen and shot through, altho close computer
monitoring is needed to prevent absorbing one's own fire.

Also, traditionally, Zuchai Crystals are used to absorb BG loads. When you
overload a ZC, you get an explosion... roughly commensurate with the total
energy stored.

[This material based primarily upon HG, MT Ref's, and TNE's FF&S1]

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 13 Sep 1999 16:08:57 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>From: "Antony Farrell" <Skaran@bigpond.com>
>Subject: FW: Production Yards
>
>One of the players in my TNE game has designed an ultralight mech and now
>wants to manufacture them himslef. Anybody have any ideas on how to cost
>such a facility (Its at TL11)?
>
>Antony

Find a copy of World Tamer's Handbook (TNE). It has the rules you will need.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 13 Sep 1999 16:10:14 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: tank:antitank arms race and current TL

Peter Brenton writes:
>Remember that a planet or nation can be "ahead" in some TL areas and
>"behind" in others, starting in MT.  I'm going on memory here, and its
>been awhile since I saw the complete tables, but I'm pretty sure late
>WWII under MT and CT at least was considered TL5, and that the Eighties
>were TL 8.
>
>On the other paw, th Imerial Encyclopedia puts a handheld laser in
>"regular use" at TL8, so we must be fairly early on that scale (I don't
>know of any practical handheld damage-dealing laser weapons out
>there...anyone else?)

	I have no problem with "grey areas" of tech, as different
	advancements are incorporated into the society, and in any
	case the Traveller TLs are arbitrary and conjectural.  My
	own take is that current western nations span CT TL 6-8,
	I call it early TL 7.

>>>       I'm leaning towards making it difficult for a MBT to kill
>>>       another MBT with a 1 TL advantage, almost impossible with
>>>       a 2 TL advantage, and impossible under normal circumstances
>>>       with a 3+ TL advantage.  Thanks to all for the input.
>>
>>Sounds reasonable.
>
>I would say rather "don't worry about it".  Certainly build this as the
>expectation to your pplayers, but remember that the *combat system*
>should be the determinant, and that system should be quite adequate for
>keeping high TL tanks immune to low TL tanks.

	This is exactly what I am up to.  In working out the details
	of my AFV combat system, I was mulling over how much weapons
	and armour should improve with each TL increase.  Now that I
	have settled on that, I can design the system appropriately.
	Hopefully I can balance realistic expectations with the
	Traveller propensity for allowing low-tech a chance against
	high-tech.

Peez

------------------------------

Date: Mon, 13 Sep 1999 13:41:32 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: White and black globes

Terry Carlino writes:

> What I'm looking for is a general description of their capabilities, so I
> can judge how close GURPS treatment of them is to canon. Please no
> citations, I don't have CT or TNE material available to me at this time. I
> remember Black Globes from "Secret of the Ancients" but don't remember
> seeing anything on White Globes. Did these come later in TNE?

Bear in mind that those rules are not formal in any way (and given the changes in high energy weapons damage rules, probably need some updating in any case).

A classic traveller black globe includes a separate generator (which is rather small) and capacitor banks.  However, given how capacitors work in GURPS (they have essentially no maximum discharge rate and insane energy densities) duplicating this exactly just isn't playable -- a one space battery (25 tons, 5 MCr) holds 375 megawatt-hours of power, and takes 3 spinal mount hits to disable -- and on flicker mode, you can deal with the full power input of a spinal meson gun with 6 triple laser turrets.  Use something less efficient and overloading becomes functionally impossible.

However, while the mechanism for overload I give for black globes may be questionable, the basic described effect is correct.

------------------------------

Date: Mon, 13 Sep 1999 13:41:32 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: White and black globes

Terry Carlino writes:

> What I'm looking for is a general description of their capabilities, so I
> can judge how close GURPS treatment of them is to canon. Please no
> citations, I don't have CT or TNE material available to me at this time. I
> remember Black Globes from "Secret of the Ancients" but don't remember
> seeing anything on White Globes. Did these come later in TNE?

Bear in mind that those rules are not formal in any way (and given the changes in high energy weapons damage rules, probably need some updating in any case).

A classic traveller black globe includes a separate generator (which is rather small) and capacitor banks.  However, given how capacitors work in GURPS (they have essentially no maximum discharge rate and insane energy densities) duplicating this exactly just isn't playable -- a one space battery (25 tons, 5 MCr) holds 375 megawatt-hours of power, and takes 3 spinal mount hits to disable -- and on flicker mode, you can deal with the full power input of a spinal meson gun with 6 triple laser turrets.  Use something less efficient and overloading becomes functionally impossible.

However, while the mechanism for overload I give for black globes may be questionable, the basic described effect is correct.

------------------------------

Date: Mon, 13 Sep 1999 13:43:57 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: Re: A Vargr question...

At 4:49 PM -0700 9/12/99, owner-traveller-digest@lists.imagiconline.com
>Date: Sun, 12 Sep 1999 12:32:48 -0500
>From: "Andrew Akins" <igor@truserve.com>

>How do you think the Vargr react to culures/societies (suc as Earth, and
>probibly other Solomani colonies) that have dogs for pets? To they empathize
>with their "cousins", or are they to genetically far away to care?

I don't see any reason why the reaction would be any different than
a human would react to a Vargr with a monkey as a pet (or maybe
a lemur).

______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

Date: Mon, 13 Sep 1999 14:01:43 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: Re: A Vargr question

>Date: Mon, 13 Sep 99 13:29:52 +0000
>From: igor@truserve.com
>Just an observation - I'm not necessarily disagreeing with people, just
>something I
>noted - comparing Vargr to Dogs and Humans to Monkeys is not _exactly_ the
>same. We did
>not (correct me if I'm wrong) evolve from chimps or orangatangs (sp) - we
>evolved from
>a separate branch of primates. So while we are related to the apes, we are
>not their
>direct evolutionary descendants.
>
>Vargr, however, are directly evolved from the canine lines - forced
>evolution, to be
>sure, and certainly some genetic tinkering.

Well, first of all canine is not the same as "dog".  Canines covers
wolves, dogs, dingos, etc.  just as primates covers apes, chimpanzees,
monkey, etc.  Some peole do keep chimps as pets and they are
relatively speaking, pretty close to use among the primates.  Closer
than Vargr are likely to be to dogs.

Another difference is that the Vargr are seperated from their canine
ancestors by both evolution _and_ genetic manipulation.  They can
ask who should see animals as cousins?  Humans who, in the end,
are the result of something the squeezed out from beteen a monkey's
legs, or a Vargr who is the result of some ancients laboratory?

>I look at it this way - apes are our cousins. Dogs and wolves are a
>Vargr's great-great-
>great-great-......-great grandparents. Is this wrong?

Yes.  In fact a Vargr can claim it is the human who should look
to the jungle for their "grandparents" before a Vargr should.
______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

Date: Mon, 13 Sep 1999 14:05:39 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: RE: A Vargr question..

>Date: Mon, 13 Sep 1999 10:44:06 -0400
>From: Ian Ferguson <ian@vax2.concordia.ca>

>	There are even some societies in which monkeys are eaten as
>	food, and I don't believe that they see this as anything
>	near canibalism.  In one sense, Vargr are closer to dogs
>	than humans are to monkeys, in that dogs are their immediate
>	ancestors.

Vargr are descendent from "canine stock", not dogs.  (Just like
human are descendent from "primate stock" rather than from
any contemporary primates species.)  The do, as you point out,
have an artificial genetic distance from their ancestors too.
______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

Date: Mon, 13 Sep 1999 22:06:58 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: RE: Technology Demographics [Palm V]

"Slack, Andy" <andy.slack@gb.unisys.com> writes:

>Dom wrote:
>>On a serious note - where did you get RollEm...
>
>Can't actually remember - I did a web search for +Palm +"dice roller"
>and got about five hits, all shareware; tried 'em all, and liked this
>one best for two reasons...
>1. It has all the dice I want in it, not just D6.
>2. It's freeware.

Thanks - will look it up (If I can fill another 70k I can justify the
upgrade to a Palm III :-) )

Dom,

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 13 Sep 1999 14:13:05 -0700
From: "David P. Summers" <summers@alum.mit.edu>
Subject: RE: Standards of Beauty

>>>Vargr are much less interested in sex than dominance, because only the
>>>dominate males & females have sex. For everyone else it's a non-issue.

>>While this is a good survival trait for small packs of carnivores >needing
>huge hunting territories to support their populations, in an >environement
>that can support higher densities, this will break down >rather rapidly.

>	Will it?  Such behavioural patterns are deeply rooted and
>	genetically determined, and unless Grandfather specifically
>	changed them, it will tend to take a long time for them to
>	change.  Of course, 300,000 years is a long time.

It shouldn't take any long to break down in Vargr than it did with
humans.  Nor is it indicated in any of the Vargr material.

>>Either less dominate individuals will start breeding in a pack, battles
>>for dominance become constant, and escalate, or the pack breaks up
>>rapidly into couples (another common canid strategy, as in coyotes). If
>>only the 'leaders of the pack' breed, in Vargr society, they will have
>>real problems achieving the population densities required for building a
>>high tech society.
>
>	This is a good point.  IMTU, Vargr family units consist of
>	an alpha female and pack.  These packs are loosely organized
>	into clans, which are organized into super-clans, etc.  Matings
>	with non-alpha females are acts of treason, resulting in
>	anything from banishment to death.  Banished males have a rough
>	time, but may find another pack to join.  Banished females are
>	in worse shape, but might eventually start a new pack.  The
>	structure of Vargr society is such that life is very difficult
>	outside of the established clans, but "lone wolves" do exist.

Having females who don't breed is a very bad idea evolutionarily
and as they become setient the push on Vargr will be the same
as with humans.
______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)

------------------------------

Date: Mon, 13 Sep 1999 17:11:52 -0400
From: Mark Urbin <eclipse@ultranet.com>
Subject: wiring plans

Andy writes:
 >When I was working on military systems I was told by a senior NCO about
 >an, umm, vocabulary-enhancing encounter between him
 >and a younger soldier who had decided to rip out the colour-coded
 >wiring in a Stalwart ATV and replace it _all_ with pink wires because
 >he liked the colour.
 >
 >ObTrav: "You're three days into jump and have to pop a panel to fix
 >a minor lighting fault. All those wires were colour-coded before the
 >last annual maintenance. Now they seem to be pink. All of them."

Two comments:

Current day use of wearable computers.  Lockheed has a wearable setup with 
a viewing monocle loaded with the technical manuals.  This allows a tech to 
pull up a color wiring diagram, and *actually overlay* the manual display 
on the real wiring in his field of vision.  Fixing it is reduced to making 
the real wires match the display wires.

Funny story time:  My brother had to replace the turn signal level in my 
van many years ago (the removal involved the brief fad of 'California 
Bars', where the bartender mixed the drinks right in your mouth).  The wire 
color coding on replacement didn't match the original wiring.  It was a lot 
of fun to watch him replace it while still hung over.  Test right signal, 
'blink...blink...blink".  Test left signal, "Honk...Honk...Honk."

Ob-Trav: Lot's of Gearhead fun when installing units not only made by 
different companies, but at different tech levels.  "Hey Chief.  Y'all got 
any of those f-o to coax converters left over?"


- ---------------------------------------------------------------------------
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.
Joan of Arc: the patron saint of welders http://www.ultranet.com/~eclipse/
- ---------------------------------------------------------------------------

------------------------------

Date: Mon, 13 Sep 1999 14:24:14 -0700
From: "Thing" <gduke@orca.esd114.wednet.edu>
Subject: RE: A Vargr question...

On Monday, September 13, 1999 1:44 PM
David P. Summers said,

> I don't see any reason why the reaction would be any different than
> a human would react to a Vargr with a monkey as a pet (or maybe
> a lemur).

the only difference I could see, is during estruses.  The scent markers are
close enough across most modern canines that a bitch in heat of one variety
will drive most mail canines wild regardless of if dingo, wolf, etc.

It could be rather unsettling for a Human crew with a pet dog in heat
running into a party of Vargr.

G.D.D.
======

------------------------------

Date: Mon, 13 Sep 1999 16:23:46 -0500
From: "Snorkey" <snorkey@macol.net>
Subject: OT: Moon Blasted Out of Orbit.

September 13, 1999

    Today the moon was blasted out of Earth's orbit, apparently due to a
mammoth explosion on the Lunar surface.

    While nothing has been confirmed at this time,
speculation within the scientific community suggests this catastrophe may
stem from recent troubles with Nuclear Waste Disposal Area 2, a lunar atomic
waste dump maintained by Moonbase Alpha. The disposal area has recently been
plagued by instability and numerous Green Peace protests.

    Moonbase Alpha had been the subject of frequent debate
and concern over the last few weeks. The base served as a way station for
the Meta mission, which was to be launched by the International Space
Committee. The Meta mission was the only manned mission mounted to
investigate signals recently received from the planet Meta. These signals
are believed to be intelligent in origin. The Meta probe craft and her
spacedock were both destroyed in this incident - no word on whether the Meta
expedition will be re-mounted at a later date.

    Recently, rumors out of Alpha suggested the crew of the Meta mission
might be falling prey to some sort of peculiar virus resembling
radiation poisoning, but information from the moonbase was too sketchy to
draw full conclusions. Speculation regarding troubles on the base rose to a
fever pitch when Commander John Koenig was selected to replace a suddenly
"suspended" Commander Gorsky as Alpha's governor and Executive Officer.
Koenig arrived at Alpha on September 9, only four days before the disaster
blasted the moon out of Earth's orbit.

    Despite numerous seismic and tidal disturbances across
the globe generated by fluctuating gravity fields accompanying the moon's
departure work is already underway to determine the exact cause of the
explosion which propelled the moon out of orbit. While a variety of theories
are being explored, explosion at Nuclear Waste Disposal Area 2 has emerged
as the prime suspect, given last week's announcement that shipments of
atomic waste to the lunar surface have been temporarily "delayed" for
reasons as yet unspecified.

    British Physicist Ford Denesowicz-Plume indicates, "In
theory, an explosion of a certain magnitude and longevity could indeed act
as something of a propulsion system to push the moon away. It's not a very
good theory, but it's a theory none the less."

    Perhaps the darkest part of this tragedy are the lives
of the 311 men and women staffing Moonbase Alpha. There has been no
indication that the facility's staff could implement "Operation Exodus", a
well-designed contingency plan which would have allowed them an immediate
evacuation for Earth. At this time, it is assumed Alpha did not withstand
the immense structural and gravitational forces which would have accompanied
the incident - and it is presumed all souls were lost in the blast.

Snork
- -
Snorkey: Waiting for re-runs on Sci-Fi Channel.

------------------------------

Date: Mon, 13 Sep 1999 18:41:28 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: re; Tanstaafl

Speaking of swear words, I just had occasion to use them all.  I get my bank
statements very infrequently, (my bank is on the opposite coast from me),
and I just discovered Surfree.com has been charging me for service since
Oct. of 1998.  Service I never knew about and never used.  When I called
them up to stop this and get a refund, they told me they weren't refunding
any of my money.  Just wanted you all to know what assholes they are.  I
figure they owe me $179.00 of which I will see nothing.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Tue, 14 Sep 1999 01:09:52 -0400
From: Thad Coons <Sapience@compuserve.com>
Subject: Megacredit lemon

    When I got on the local transit bus to go school today, I
almost didn't take it because it had the wrong route number. I
changed my mind only when I saw it signalling to make the turn 
the bus I wanted would make. I mentioned the wrong number to the 
driver who looked up at some electronic display and said, "Really?
according to this, it should be right". I noticed that the bus was
obviously quite new, with something of a high-tech look.
    The very next passenger (and several later ones) also asked 
if this was the right bus. "Yes, this is the only bus that stops 
here, but in here it *still* says the sign out there is correct!" 
   At the next stop, the front door closed just as a passenger
started to board the bus. The driver apologized profusely "I 
didn't do that!! It just closed, by itself!" Now I noticed a 
long display panel above and in front of the driver, with 
about two dozen squares that *all* lit up a pretty red or 
yellow color when the driver finally coaxed the door to 
reopen, and blacked out again when it closed.
   Further up the street, someone commented about the interior
lights, several of which which were intermittently flickering,
and the driver observed sourly that this bus cost a quarter
million dollars, and by the way the PA system didn't work
either, and she was going to ask for a different one.
   A couple of stops later, after it had been shown that the 
door as slow to open as it was quick to close, a passenger who 
had just got off turned to ask for a transer. The driver said, 
"sure" and as she reached to hand it to her, the front door 
closed again.  The driver sputtered "I didn't DO that!" and
frantically tried to reopen it.  Too late. "That's IT! I'm 
going to *demand* a  different bus!"
   At the next stop, the driver had to ask a passenger to close
the rear door after someone went that way instead. Well, it looked 
closed to me, but "It has to be all the way closed, the bus won't 
move if it isn't!"
   At the stop in front of the college, I followed about four 
other passengers who were making one of the fastest exits from 
a bus I've ever seen.

Ob Traveller: Your PC's brand spanking new starship, marketed as
operator and passenger friendly with the latest word in computer assistance
and safety features, is a little too close to the 
bleeding edge of technology...

 

------------------------------

Date: Mon, 13 Sep 1999 22:42:27 -0700
From: "Jason T. Barnabas" <cybernaut@netzero.net>
Subject: Re: THUDDD stuff - ISBA Registry etc.

On the TML, Black ICE <wombat@premier.net> wrote:

>"Jason T. Barnabas" wrote:
>> ISBA Registry:
>> If you would like to submit a THUDDD design, you will need to register
your
>> design company with the ISBA.  (Say VROOM  can be registered as an
>> associated firm).  When you register, you will receive a key code.  You
>> cannot enter without a key code.
>
>To whom do I send a request to register, and what information is
>required? ...

The following is quoted from an earlier post:
>>>>>>

If you plan to submit designs to the THUDDD
competitions, I would like to get some background
information on the company that will be doing the
designing.  I will put these on the new ISBA
homepage.  I would be kind of nice to be able to link
your designs to your company page.

While looking for the old ISBA homepage, which
seems to be defunct, I ran across a page detailing
one of the past contributors:
http://www.geocities.com/Area51/Hollow/5776/ssclic.html

You might want to look at it for some idea of what I'm
looking for.

If you cannot do the HTML mark up, just send it to
me as an attachment in "Rich Text Format"
(*.RTF) or a word processor document file if you
use one of the following:
        Word 6.0/95 (2.x for Windows)
        WordPerfect 5.0 (3.x-6.0 for DOS; 5.x for
                Windows; 5.0-5.2 Secondary File)
        Windows Write 3.0
If you use another word processor, check to see
if it will save documents in rich text format (a lot
of them do).

Or send the information in a plain-text or HTML
format e-mail.

If you are sending an attachment or an HTML
e-mail, please send that directly to me
<cybernaut@netzero.net> as the list serve
software will probably mangle it and it might
mess up the digest make-up.
<<<<<<
If you have a description of your company on the web
already, you can just send me the URL.  I will mirror
your page on the new ISBA homepage.

>... Once I have registered, how do I use my key code?

When you are ready to submit a design for entry in
THUDDD, you will go to the submission page
probably to be located at
http://thuddd.homepage.com/submit.html.  The first
line will be where you enter your key-code.  The
robots I am developing will search the data base for
the key-code and use the information contained in it
in writing the voting page for each THUDDD.

Another example of an entry is the one submitted by 
Andrew Moffatt-Vallance.  It looked like:
>>>>>>
Phoenix Corporation
Founded in -372 as Phoenix Chandlers and Providors, Phoenix is has
interests in many aspects of the aeronautics and astrospace industry.
Intially Phoenix concentrated on the provision of consumables for
commercial starship, but in -215 it purchased Matsui Electronics and
won a contract to supply the Sylean Navy with digital personal
organisers. In -127 Phoenix aquired a bankrupt shipyard (Jergen
Craftwerke AG) and moved into the luctrative ship maintainance and
refit market. In -24 Phoenix launched their first original design (the
P-600AK, a 600Td merchant). Not really a commercial success, Phoenix
designs did not sell well until it acquired the services of Capt. Sir
Jerami Danjo (formerly of the Sylean Navy Bureau of Construction and
Repair) in -8. Sir Jerami had been widely picked as a possible
candidate for Director General of the BuConRep, before his premature
retirement after a scandal involving one of the future Emperor Cleon I's
(married) cousins. Under Sir Jerami's direction, Phoenix's shipbuilding
interests have moved from strength to strength and now constitute the
corporation's major focus. In -5 Sir Jerami was appointed CEO of Phoenix.

Phoenix is currently organised into the following divisons:
  Ship Construction and Maintaince
  Engineering & Power (the wholly owned sub. Simmens Fusionwerke AG)
  Electronics (the wholly owned subsiduary Matsui Electronics)
  Chandler and Providor
  Research and Development

Recently R&D has been focused on Sir Jerami's highly controversial and
unproven theories regarding stutterwarp drives. This has lead to
considerable disquite amongst the board, however Sir Jerami's succeses
in other areas have kept his position secure.

Current ownership: Noble Families 28%, Hortalez et Cie 23%,
                   Zirunkariish 21%, GSbAG 6%, Other 23%
<<<<<<
If you want to see what I did with this information, point 
your browser to http://isba.homepage.com/registry.html .

P.S.  I have fixed my mail filters to capture anything
        from TML that has THUDDD in the Subject line.
        I don't read anything else from the TML because
        I just don't have the time to spend on it.

As long as I have your attention, please check out the 
proposed format block 
(http://thuddd.homepage.com/format.html) and let me 
know what you think.
- --
Sincerely,

Jason Barnabas





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------------------------------

Date: Mon, 13 Sep 1999 22:47:34 -0500
From: Paul Kerby <ybrekp@mtco.com>
Subject: FS: Taveller - All incarnations

I have the following Traveller Items for sale.  This is a sale not an 
auction.  items go to the first person to respond.  Payment by Money 
Order or Check in US Funds.  All prices are US Dollars.  If Paying by
check (drawn on US bank in US Dollars), item(s) will be held until the
check clears.  Payment due within 10 days of confirmation for Domestic 
buyers.  Alternate payment methods can be arranges for Buyers outside 
the US.

Condition:

SW   -  ShrinkWrapped.  Never been opened.  Might have some shelf wear 
	on the box.
Mint -	Opened. Never played.  Nothing wrong with the game. (personnally,
	I have never seen on opened game which qualified).
NM   -	Near Mint. Opened but never played.  Box/cover has very minor 
	or no defects (maybe some spine whiting.  Contents are unpunched
	and have never been played.
EX   -  Excellent.  Opened, maybe played once.  Partial punching of
	counters.  some wear.
Good -  Just what it says.  Not collector's quality, but well cared for
	and not in bad shape.
Fair -  This is as low as I will go and sell something.  Usually pretty
	worn but still playable.  Cover/box may be damage/missing.  Pieces
	will all be present, unless specifically noted.

Shipping is the responsability of the Buyer.  I will ship USPS or UPS
in the US.  I ship USPS outside the US.  Buyer pays exact shipping cost.
Insurance is extra.  

If interested, please reply to the above address.
 
	  	
Here is the list: 

Classic Traveller
- ---------------------------------------------------
GDW
- ---
Book 0 - intro to Traveller             $ 5.00   NM
Supplement 2 - Animal Encounters        $ 5.00   VG
Supplement 3 - Spinward Marches         $ 7.00   NM
Supplement 4 - Citizens of the Imperium $ 5.00   VG
Adventure 3 - Twilights Peak            $ 7.00   NM
Double Adventure 3 - Argon Gambit/Death Station
                                        $ 7.00   NM

The Adjutant
- ------------

#10 - Wheeled combat Vehicles           $8.00    EX

DGP
- ---
Grand Census                            $20.00   NM

Judges Guild
- ---------------
50 Starbases                            $15.00   NM

FASA
- -----
High Passage Magazine #2                $ 5.00   NM
High Passage Magazine #3                $ 5.00   NM
High Passage Magazine #4                $ 5.00   NM

Paranoia Press
- --------------
Scout and Assassins. 2nd printing of 1st edition, blue cover
                                        $10.00   NM
Scout and Assassins. 3rd printing of 1st edition, 
    First Approved edition.             $10.00   NM



MegaTraveller
- ---------------------------------------------------
GDW
- ---
Knightfall Adventure                    $20.00   NM

DGP
- ---
Starship Operators Manual               $25.00   NM
MegaTraveller Journal #3                $10.00   NM
MegaTraveller Journal #4                $10.00   NM

 

New Era
- ---------------------------------------------------
  TNE Rule Book                 0300    $18.00   NM
  Survival Margin               0301    $10.00   NM
  Smash & Grab                  0305    $12.00   NM
  Player's Forms                0306    $ 8.00   NM 
  Path of Tears			0309    $15.00   NM 
  Reformation Coalition Equipment guide
			        0310    $15.00   NM
  Striker II			0313    $20.00   NM
  Star Vikings                  0315    $15.00   NM
Boxed 
  Brilliant Lances              0303    $25.00   NM
  Battle Riders                 0308    $25.00   NM


Marc Miller's Traveller (T4)
- ---------------------------------------------------
Pocket Empires                          $15.00   EX


Gurps Traveller          
- ---------------------------------------------------
Behind the Claw: Spinward Marches Sourcebook
                                        $15.00   NM
Alien Races 1:Zhodani & Vargr           $15.00   NM  



Magazines
- ---------------------------------------------------
Traveller Chronicles #4                 $ 5.00   NM
Traveller Chronicles #13                $ 5.00   NM

if you are interested, reply to ybrekp@mtco.com
Thanks for Looking.
Kerby

------------------------------

End of Traveller-digest V1999 #1096
***********************************

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